1. ABACUS at SUMMERHALL (Edinburgh Fringe)
    August 7 - 30, 2015 (18:10 — M, W, Th, Fr, Sa, Su)
    festival15.summerhall.co.uk/event/abacus/

    BAM Next Wave Festival
    September 24 - 27, 2014 (NYC)

    Official Selection of the 2012 Sundance Film Festival
    January 19 - 29, 2012 (Park City, UT)

    Created and Produced by Early Morning Opera (EarlyMorningOpera.com)

    An EMPAC Commission
    Experimental Media and Performing Arts Center
    Rensselaer Polytechnic Institute, Troy, NY

    For more ABACUS related videos: VisualAnimals.com

    Director + Writer: Lars Jan
    Performer: Sonny Valicenti
    Video, Scenic & Software Designer: Pablo N. Molina
    Visualization Software & Data Narrative Designers: James N. Sears and Jonathan Cousins
    Composer, Sound & Software Designer: Nathan Ruyle
    Lighting Designer & Logistics: Christopher Kuhl
    Steadicam Operators: Nicholas Konow and John Luna
    Associate Producer: Miranda Wright
    Public Choreographer & Logistics: Blaine O'Neill
    Documentarian & Panda Wrangler: Luke Norby
    Printed Design: Thirst

    ABACUS was originally commissioned by the Experimental Media & Performing Arts Center (EMPAC), and performed at the 2012 Sundance Film Festival, REDCAT, and Live Arts Exchange Festival. This work was developed with the support of Thea Duell, 24th Street Theatre (Los Angeles), legions of Kickstarter backers, and The Tiffen Company, makers of the Steadicam camera stabilizing systems.

    Special thanks to Mark Murphy, George Lugg, Diana Wyenn, Bill Ballou, Eric Nolfo, Ian Burch, Edgar Miramontes and the entire REDCAT staff. And, to Herbert Allen, Mia Barron, Carrie Beck, Mary Pat Bentel, Kate Bishop, Rick Booth, Katelan Braymer, Jess Christiansen, Matthew Connolly, John Cooper and Sundance, Mike Craigs, Daniel Desure and Commonwealth Projects, Debbie Devine, Xander Duell, Kathleen Forde, Sarah Friedman, Shari Frilot, Elena Gageanu, Jesse Gilbert, Jon Gottlieb and JonSound, Will Green, David Allen Grove, Chris Hampton, John Hankammer, Sean Hove, Dan Ikeda, Rolin Jones, Wilson Kello, Ben Kellogg, Alexandra Kustin, Tom Leeser and the Center for Integrated Media at CalArts, Sam Littlefield, Jesse Marshall, Rebekah May, Jay McAdams, Dylan Metzger, Luke Norby, Blaine O’Neill, Ellie O’Neill, John Pobojewski, Travis Preston, Alex Robinson, Bud Rodecker, Jonathan Marc Sherman, Dee Sherwood, Steve Tiffen, Rick Valicenti, Tatianna Williams, Garrett Wolf, Liz Ziegler, the Center for Cultural Innovation, The MacDowell Colony, the folks at Kickstarter, and the TED Fellows program.

    # vimeo.com/46545278 Uploaded 1,936 Plays / / 0 Comments Watch in Couch Mode
  2. Avec l'aimable autorisation de Planet Mu Records
    Musique / "Ants" de Edit
    Danse / Lucas Boirat
    Coproduit par Supermouche Productions
    Réalisé à l'E.S.A.L / Épinal
    Marc-Antoine Locatelli / 2013

    # vimeo.com/67809013 Uploaded 1.1M Plays / / 249 Comments Watch in Couch Mode
  3. Tokyo night stroll.

    Music : Ris Paul Ric / Purple Blaze

    # vimeo.com/69949278 Uploaded 425K Plays / / 180 Comments Watch in Couch Mode
  4. This video documentation was shot with Michaela Lakova. The song of the video is Photonic Belt by Lenticular Clouds lenticularclouds.net

    Puzzle Facade brings the experience of solving a Rubik’s cube to the urban space. It transforms the Ars Electronica’s media facade, into a giant Rubik’s cube, inviting passers-by to engage with an interactive experience that takes place in the city of Linz (Austria).

    In Puzzle Facade the player interacts with the specially designed interface-cube. The interface-cube holds electronic components to keep track of rotation and orientation.

    This data is sent via Bluetooth to a computer that runs the Puzzle Facade designed software. This software changes the lights and color of the large-scale Ars Electronica’s media facade in correlation to the handheld interface-cube.

    Due to the nature of this building and its surroundings, the player is only able to see two sides at the same time. This factor increases the difficulty of solving the puzzle, but as the player is able to rotate and flip the interface-cube, it is not a blocking factor.
    puzzlefacade.com
    interactive.javierlloret.com

    Acknowledgement
    Puzzle Facade was part of my thesis of the Interface Culture master program at the Universität für Künstlerische und Industrielle Gestaltung Linz, Austria. I would like to thank all my thesis’ supervisors for their advice and support (specially Laurent Mignonneau, Christa Sommerer and Martin Kaltenbrunner).

    I worked on all the aspects of the project, from the concept, to the electronics, programming and design of the interface-cube. But I would not have been able to solve all the problems I faced without the advice, support and help from many people. I would like to say thanks to them, starting with my parents Bernardo Lloret and Jocelyne Pardo, and continuing with: Cees Baarda, Mario Berenguer, Peter Calicher, Nerea García, Vicente Heras, Travis Kirton, Tijn Kooijmans, Rosa May Hewitt, Dolo Piqueras, Thomas Scharl, Jiskar Schmitz, Mr. Stock, Eric Toering, Jasper van Loenen, Dave Young.

    Thanks to Medialab-Prado Madrid for the help and support, specially to Marcos García and Daniel Pietrosemoli: medialab-prado.es

    Special thanks to the talented Gregor van Egdom for his help and guidance on the last steps of the design and production of the interface-cube: krekr.nl

    Thanks also to Ars Electronica Futurelab for allowing me to test the project for this video documentation, specially to Andreas Pramboeck, Peter Holzkorn & Wolfgang: aec.at/futurelab/en/

    Puzzle Facade was coded in openFrameworks: openframeworks.cc
    Thanks to Fabio Varesano (Rest in peace) for his FreeIMU library: varesano.net/projects/hardware/FreeIMU

    Descripción en Español:
    Puzzle Facade traslada la experiencia de solucionar el cubo de Rubik a gran escala, transformando la fachada digital de Ars Electronica en un cubo de Rubik gigante en la ciudad de Linz (Austria).
    En Puzzle Facade el jugador interactúa con el "interface-cube". Este cubo ha sido especialmente diseñado e imprimido con una impresora 3D para el proyecto. El cubo contiene en su interior un microcontrolador Arduino y diversos componentes electrónicos y sensores que permiten obtener la orientación exacta del cubo y las rotaciones de sus lados. Esta información es enviada por Bluetooth a un software especialmente diseñado para el proyecto.
    Este software recibe la información de los sensores y visualiza el cubo de Rubik a gran escala en la fachada digital de Ars Electronica.
    Al contrario que con un cubo de Rubik convencional, en Puzzle Facade el jugador sólo puede ver dos lados del cubo a la vez en lugar de tres, lo que eleva la dificultad del puzzle.
    puzzlefacade.es

    # vimeo.com/79616059 Uploaded 253K Plays / / 25 Comments Watch in Couch Mode

light, future, performance, things i like!

robert groenewald

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