Hungry? Cook interaction! A cooking approach and exploration for interaction design.
Hungry? Cook interaction! A food exploration for interaction design.
Eating is a primary human need and one of our own energy source. We have developed tools and techniques to hunt, grow, produce and keep all sorts of food. We have designed countless solutions to cook and present food, make it an interesting activity to renew.
Interaction design is like a problem solving cake with human emotions flavors in it… Let's find out if we can call ourselves Design Chefs or at least be good interaction cooks for people.
This talk presents a novel and fun way of interactions we will have with devices of tomorrow.
Imagine, on one of these regular mornings, you go to your kitchen to make breakfast, and hear your toaster saying “GOOD MORNING” in a voice good enough to brighten up your day. What happens when inanimate objects start talking to us?
This talk presents an exploration into ‘devices with character’. How the character affects the interactions and behavior that they have with us, and how this can be leveraged to make devices more understandable and fun.
You've just made something great, now don't piss off your customers.
We've all had the experience – we open an essential site, or our favorite app and – everything is different. It might actually be better – but may not seem so in that moment as we're trying to accomplish a task.
Learn how we can ease our customers into the new by preparing them for those changes through better communication methods.
The epic story about how I became a better UX designer by listening to other peoples' stories.
Like Jonathan Gottshall said, stories are for humans like water is for the fish. We as humans have a desire, almost a basic need for stories, from our early days on. With stories we make sense of things, we relate, share values. With the new media types came several challenges for traditional storytelling and new labels arose. Transmedia storytelling, digital storytelling, intermedia. You name it. There are numerous scholars like Henry Jenkins or Ann Morrison tackling those challenges. But what really matters is that the stories simply do matter. They make us human.
In my short talk, I illustrate the journey about my personal experience with stories and storytelling and wrap it up with why we created Edgar, the place for digital stories.
In July 2013 I embarked on an epic journey to become a better storyteller. The motivation came when we started working on our startup EdgarTells.me which I co-founded. Our goal is to encourage and help people craft and share their stories. On the other hand, the mission I set for myself was: share one story a day, mostly about and from new, random people I meet.
In less than a month, I met dozens of interesting people, each with his or her own story. Even the most conventional, boring-looking people have amazing stories to share. And they are more than happy to share them, as long as someone asks them. It's not only for the fun and joy of those stories, it's also about learning from those individuals. And learning from each and every interaction. I argue that talking to those lovely people gave me more insight than 5 years of work done for my PhD.
Secondly, I argue that listening to such a diversity of stories made me a better listener and a more appreciative person. What this means is that I became a much better UX researcher. Mastering the art of listening is a known requirement for the UX professionals, but if you upgrade it with good storytelling you become a true master of interactions.
In my talk, I show simple, short stories I collected and try to demonstrate the emotional responses caught during my meetings with those individuals. My goal of the talk is to inspire people to listen, share and tell stories and embrace the power of storytelling.
Animation can explain behaviours better than thousand of words that’s why interaction designer should learn from motion designer.
Technological advances have allowed, in the last few years, a big step forward in the dynamic behaviors and interactions patterns that we used to do with software in the past. Motion is one of the key element of this change but how can we imagine & sketch the way something feels & reacts? Starting from the basic of motion design, we’ll discover a set of “standard” motion patterns and how we can sketch & use them in a design project to increase affordance, to simplify complex interactions and to give a new dynamic brand identity to our products.