Like tennis, chess, and sex, design is some 400% better with a partner. Come hear why and how.
Interaction designers often work at their desks solo, working deep inside their own head. When they come out of their bubble, they're often surprised at the response to their work. Cooper has solved the problem of the lone designer, by pioneering and perfecting interaction designers working in pairs.
Hear one of Cooper's most senior designers discuss this practice and the ways that you can use pair design to increase efficiency, effectiveness, and morale in your teams.
Debrief from the 2014 Interaction Design Education Summit.
In this one-day event, several educators, practitioners and students participated in an interactive dialogue on the future of interaction design education.
Introduced by Jared Spool, and coached by Gillian Crampton Smith, Daniel Rosenberg and Fred Beecher, scenarios were created and developed around the themes of alternative educational models; design schools versus industry; online presence and portfolios and (new) forms of apprenticeship.
Bridging the gap between Industrial and Interaction Design to develop better products and services for the physical-digital age
In a future where digital services and physical products come together, it seems like the tech community is having the greatest influence on our world. In some ways, this is great, but we seem to have forgotten those designers with the talent for crafting physical forms that can fit into our hands, our homes and our lives.
For a future Internet of Things we need to better engage Industrial Designers in what we do. This talk will explore how we do that.
Our career and our professional relationships are a design problem that we can solve with a design process.
How can we designers get the professional respect we want? This talk explores several topics and models that can help not only you, but the design community as well, along the way.
•Bruce Tognazzini's "It's time we got respect": the spark that started IxDA.
•The respect ladder and its levels: Professionalism, leadership and entrepreneurship.
•Characteristics of a profession
•The Triple Constraint
•Getting a superior's approval vs. fulfilling a commitment
•Anatomy of a commitment
•Responsibility and the art of saying "no"
•Effective time management
•A professional design process
•Keeping problems out of the relationship
•Being respectful and effective: the factual channel
•The Pygmalion effect
•Dealing with Difficult People
•Establishing a vision
•A full action cycle with clients and markets
•Listening to our client's dissatisfactions: What do we do that bothers people we work with?
Designing our career and our relationships:
•Our career and and our life as a design problem
•Individual efforts and collective efforts
•What conversations do we need to have between us?