1. This is the improved version of the heli crash for my Maya Fluids R&D.. Fluid is Auto size and base resolution is 200..
    First Version (vimeo.com/52003768)

    and this is the RPG Hit (vimeo.com/53576798)

    # vimeo.com/53576799 Uploaded 3,298 Plays 11 Comments
  2. This is the improved version of the heli crash for my Maya Fluids R&D.. Fluid is Auto size and base resolution is 200..
    First Version (vimeo.com/52003768)

    and this is the Ground Explosion (vimeo.com/53576799)

    # vimeo.com/53576798 Uploaded 3,112 Plays 8 Comments
  3. Blackbody shader / tool by Tai Komatsu

    Scene file


    Moving Ramp File as Density, Heat and Fuel Emmision, an additional emmiter was used to break up the shape as well.

    Resolution is 500 ( 250 * 214 * 500 ) 26,750,000 VOXELS

    Simulation time took almost 2hr on Core I7 2600k 16GB RAM

    Cache size is smallest size 321 MB and biggest size is 941 MB in total for 100 Frames is 53 GB , I hope these numbers can help you with people who are thinking why your fluids dont have enough details like you see in other fluid tests.

    Test above is a fairly small resolution for a Peter Jackson movie, I have been told some blockbuster movies Maya Fluids voxels goes up to 300 million, compare that to my test up there with cont rez 500 which adds up to 26,750,000 VOXELS 11 times smaller.

    # vimeo.com/51899833 Uploaded 4,303 Plays 12 Comments
  4. Another test for Fluids, I am preparing myself for a possible shot to come to work on. This has a autosize on and a resolution of 300. I would really appreciate input and also on how o fix the uber sharp edges.

    # vimeo.com/52003768 Uploaded 1,318 Plays 4 Comments
  5. This is my test for a TV Movie Fluids Tornado.

    Please download the Scene File from URL Below:

    Container Auto Resize is OFF and this one is 250 rez. due to all the particles volume axis fields involved at this rez this beast uses almost 8gb ram, driven and emitted from and by particles emitting particles. I also have separate particles for more rotation as this was the difficult part to do.

    This is a complete tornado rig with top layer, tornado body, ground pickup, surrounding dust, and instancer particles available for further detailing, this is the body and the ground pickup turned on....

    I wanted to make an option to slow down and but keep the overall feel and shape, but I could only achieve this by caching with more steps or caching much longer frames then needed so can be slowed down for more epic look.

    If requested enough I plan to make a detailed tutorial.

    Tornado Rig Particle System video link

    # vimeo.com/54135009 Uploaded 9,492 Plays 63 Comments

Maya Fluids and Dynamics RnD

Timucin Ozger

Here I will be sharing my RnD with Maya Fluids so we can have a better grasp of the attributes and share our knowledge

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