Useful 3d & AE tuts

  1. This is the tutorial that you all been waiting for. How to do the living tentacles in C4D, with no key frames.

    FOLLOW on Twitter!/visualaccuracy

    # Uploaded 14.4K Plays 37 Comments
  2. Here's an interesting way of creating a cavity map with the tension tag.
    The key concept or technique is that we are making a copy of our
    object and deform it but use the resulting vertex maps on our
    undeformed original object. By using a displace deformer which
    pushes the polygons in the direction they are facing one can
    generate a vertex map which can be used as a cavity map.

    With other kind of deformations one can generate interesting
    vertex maps with this technique. Try smoothing deformer for example.
    As this is without xpresso, one can use very dense meshes for generating
    this maps.

    Please keep in mind that this works best with static objects.

    By the way, you can apply this technique also for creating
    wrinkles like in my "Quick Tip 13: Creating dynamic wrinkles
    and creases with the Tension Tag in Cinema 4D" but without
    xpresso and therefore faster and with denser meshes.

    (The tension tag is explained in the c4d help as follows:
    You can use the tension tag to write information in a
    vertex map that defines how much stretching or compression
    is occurring in each polygon that is being deformed
    by one or more deformers.)

    # Uploaded 6,188 Plays 10 Comments
  3. This is a follow up to my quicktips regarding falloffs for vertex maps ( and which are now obsolete as I've found a way to do this without
    any xpresso but with a PoseMorph Tag.
    All you have to do is to record two states of your vertex map. One is 0% weighting and one
    with 100%. Then, by utilizing a PoseMorph Deformer one has full falloff control over the vertex map.

    (I accidently selected the selection command first in the video, sorry for that :-)

    # Uploaded 5,602 Plays 17 Comments
  4. Preview of a fully interactive (and totally accurate) Dem Object in Cinema4D.

    This Earth Dem object has automatic load balancing and some highly efficient dynamic memory managment which results realtime, on the fly loading and unloading of NASA's 30m world data set, right in Cinema4D.

    All you need to do is create the object , and enter your geographic coordinate. To fly from one place to the next, simply enter the destination coordinate as a keyframe and hit play. You can dynamically modify the sea level for flood simulation and automaticaly multiply the mesh resolution at render time.
    If you wanted to, you could fly the entire planet at a resolution of around 30meters with this generator.

    If anyone needs this please get in touch.I might consider a public release at some point. But Im still not sure if anyone really wants to use Cinema4D for this type of work, so we will lhave to see.

    # Uploaded 2,950 Plays 34 Comments
  5. In this video I talk about the workflow to get a digital painting based on a Sketchup render back into the software for camera projecting. I also talk about the modelling/painting part.

    These are some of the links I mention in the video:

    and some extra helpful links:

    Photo match -
    Photoshop blending modes -

    I might do another video only about Photoshop techniques

    Feedback is appreciated.

    Thanks for watching!

    # Uploaded 33.4K Plays 33 Comments

Useful 3d & AE tuts

Périscope créations Plus

Browse This Channel

Shout Box

Heads up: the shoutbox will be retiring soon. It’s tired of working, and can’t wait to relax. You can still send a message to the channel owner, though!

Channels are a simple, beautiful way to showcase and watch videos. Browse more Channels.