Wraps in both 3DS Max and Maya suffer from limitations when it comes to scaling. Both have issues scaling in terms of thickness because the polygons they are wrapped to do not have any thickness. This video explains how to get wraps scaling properly in both applications.
Information technology has become a ubiquitous presence. By visualizing the processes that underlie our interactions with this technology we can trace what happens to the information we feed into the network.
Jason Schleifer demonstrates another way to create deforming animation controls for your animated characters. This creates a faster evaluation for your controls than the technique shown in the previous video (player.vimeo.com/video/154658665), but can be a bit more technical to set up.