1. This tutorial shows a technique for doing procedural text animation in Houdini, which I covered in my Motion Graphics class at SideFX software in October. Thanks to Peter Claes who provided guidance on the letter attribute problem.

    # vimeo.com/17039552 Uploaded 102K Plays 11 Comments
  2. This is a demo of a path deformer asset I made for Houdini. It will be part of my Soptools suite of assets.

    Available here: orbolt.com/asset/aswaab::soptools_pathdeform

    # vimeo.com/46796977 Uploaded 12K Plays 2 Comments
  3. An asset in my soptools suite. This asset does point matching based on nearest distance. It is special in that the algorithm does not allow for duplicate point assignments. Really good for doing point morphs. Two gotchas, though. One, because it is written in python it is pretty slow, especially when dealing with large numbers of points. And, second, the target point count has to be greater than or equal to the input point count.

    Available here: orbolt.com/asset/aswaab::soptools_match_by_distance

    # vimeo.com/46599590 Uploaded 10.8K Plays 0 Comments
  4. # vimeo.com/46010848 Uploaded 5,124 Plays 4 Comments
  5. An update of the last version I posted. I now have the cloner working and an alignment node, as well. I had some problems with Houdini's GUI freaking out during recording, which is evident in the video. I don't think the video card in my mac likes to share with the recording application when Houdini is open :(

    # vimeo.com/8491314 Uploaded 4,247 Plays 9 Comments

3D tutorials

Mikael Lugnegård

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