AE Shader Effector provides a quick way to control properties of multiple layers from the pixel values of another layer. Similar to the Shader Effector from C4D's Mograph module.
• Compact, dock-able interface.
• Choose between Luma, Red, Green, Blue or Alpha channel to sample from.
• Control Time-Remapping, Position, Scale, Rotation, Opacity or any selected property of multiple layers.
• Dynamic controls to adjust and animate remapping values.
• Relative or Absolute value option.
• Bake resulting values to keyframes to speed up frame evaluation.
• Set the map layer to sample using the "Set Layer" button.
• Choose which color channel to evaluate. Usually Luma.
• Set values to remap, e.g., when the Luma channel is selected, and the low and high values are 0 and 4, respectively, the corresponding black and white samples will remap to values of 0 and 4, respectively.
• Select layers to affect and click "Apply".
• Adjust or animate remapped values through expression controls added to the map layer.
The fifth and final in the series of Sketch & Toon tutorials for now. For the first time ever I will spend more time in After Effects, getting only two simple render passes out of C4D using CityKit to have something to render quickly.
In this video I'm gonna make similar planet from scratch and I'll show a few technics wich I used for Trapcode Planet. I know, final result need better color correction and settings need much more tweaks, but I'll hope you'll get main idea.