a collaboration with Romy Achituv

    The aim was to create a playful interactive installation which inspires reflection upon the nature of non-verbal communication.

    Based on the structure of a traditional slide-puzzle, the Installation consists of a suspended screen divided into a grid of twelve rectangles. Eleven rectangles display black and white video close-ups (head and shoulder shots) of different subjects, whilst the twelfth rectangle is blank space.
    The subjects displayed on the screen were taped performing a theatre exercise in which they were required to respond to a series of prescribed instructions. The exercise directs the performers through a sequence which requires them to switch back and forth between a forward-facing neutral face, and a set of expressions which they adopt and then “pass on to” the person seated beside them. The sequence progresses through seven expressions, building up from a cold look to fully engaged laughter.

    The interaction in compendium is affected by stroking the faces of the video characters. When the position of the chosen character is next to the vacant space, the chosen video will slide to its new position. While the video is moving to its new location the remaining video clips are paused. As a result, with each change in the spatial relationship between the characters on the screen a temporal change is also affected.

    Compendium invites reflection upon the nature of non-verbal communication, as nuances of expression and emotion are affected and passed on from one protagonist to another. The changing relationships between the various characters suggest the unpredictability of determining the cause of each affected expression.

Compendium was designed specifically for a museum or gallery context. It has also been suggested that the formality of the simply framed screen and its grid-like structure would be ideal for an architectural environment.

    # vimeo.com/54354146 Uploaded
  2. the ultimate juicy experience

    Juice me is a novel, portable juicer which was created in response to a design brief to redesign the food processor. The aim of this project was to look at the language of form and it's uses in interaction. The form of objects is often decided by fashion, cost, house styles etc. with little thought given to how that form effects the ease and pleasure of use. With considered use of form and metaphor in design we can create products whose use is more intuitive. Our idea was to use the interaction of two bodies to squeeze fruit and make juice.

    Juice me consists of a re-engineered bubble wrap interface, a rear pocket or "catchment area" which covers the entire surface of the form and a resealable tab. The bubbles of juice me are filled with the flesh of citrus fruits - peeled of all membrane but intact. When the wearer is ready for their juice they simply squish the bubbles and the juice passes through a membrane into the rear "catchment area" ready to be accessed via the tab at the base. Juice me also features a unique adhesive surface which can be attached and reattached to most materials - clothing, kids' school bags, leather handbags, fridges, cupboards, filing cabinets, etc. Prior to use Juice me can be stored in the fridge or freezer.

    Juice me gets rid of bulky bottles and makes drinking juice fun. To access your juice you simply hug a friend, pop the bubbles, tear off the tab and drink your delicious, freshly squeezed juice.

    # vimeo.com/54345484 Uploaded
  3. a musical interface, designed to invite reflection upon the idea of “playing” the body, inspired by an 18th century medical engraving and women’s corsetry throughout the ages. The engraving, Ange Anatomic, by Jacques Fabien Gauthier d’Agoty, is of a woman whose back has been flayed, exposing the musculature and bone structure and creating the suggestion of wings. Ange incorporates this form into a wearable piece of custom-made corsetry. Using electronic sensors to make the rib cage “playable” (i.e. enabling the player’s touch to trigger and manipulate sound samples and tones), Ange allows the user to metaphorically touch and “play” the body of the wearer.

    # vimeo.com/54494581 Uploaded


danielle wilde Plus

2001-03 I did an MA in Interaction Design, at the Royal College of Art in London

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