In this tutorial I will demonstrate what options you must have enabled within Max to bake an AO map using your own UV's
This short video shows how to change the default Nitrous driver to a Direct X driver, which should allow us to see specular and normal maps properly
This short tutorial focuses on how to start modelling the corbusier chair. Please note that you are expected to add to this by trying to include additional detail and ensuring your asset is efficient and optimal.
Unwrapping & texturing of Corbusier
Unwrapping & texturing of Corbusier Part 2
Additional Support Videos
More stuff from “3DS Max Support”
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