At Sanzaru Games, Inc. I had the great pleasure of animating a couple of the boss fights for the upcoming "Sly Cooper: Thieves In Time" PS3 game, set to release in February of 2013. I am extremely proud of this particular part of the game, as this boss fight was showcased during E3 2011, when we revealed that there was finally another Sly Cooper game in the works! It was a big deal for Sanzaru Games, and a big deal to me. I spent many long days and nights working on this, from tweaking the anims with the gameplay and engineering guys to pulling lonely all-nighters in the office on all the in-game cinematics.
I have a ton more footage for future demo reels that I will be posting later, after the game has been released (This video doesn't even include the ending cinematic that I did, which was much bigger than any of the others shown here). Too much of the footage I have captured gives away important story points, and to post it online right now would spoil the game for people. I think I could get in trouble too, so there's that.
Note: In order to get my next job, I obviously have to show my work, so I will be bringing much more footage that I can't yet post online with me to job interviews.
Thanks for watching, and feel free to contact me at: firstname.lastname@example.org
For my resume and recommendations, please visit my LinkedIn profile: http://www.linkedin.com/in/alexomlansky
ps- Huge thanks to all the talented people I had the pleasure of working with at Sanzaru Games who helped make "Thieves In Time" look so good! From the game design to the engineering, the character models to the rigs, the effects to the sound, and the environments we play in... our animations wouldn't be nearly as compelling without the hard work that everyone put in.