As if it were a giant synthesiser, the windows of the villa act as buttons that activate and deactivate the sounds of the musical composition and modify the algorithm that generates the visuals. The façade thereby becomes a tool for musical and visual creation which is controlled entirely by the audience using three tablets or their mobile devices.
Our project drew its inspiration from CGA graphics as well as films, music and video games of the 1980s.
For this project, we received sponsorship and assistance from VDMX5 software, which gave us a license for testing and its exhibition.
Music is an essential concept for Architecture. The musical metaphors as composition, reason, rhythm and harmony are used from the Renaissance to describe the architecture of the buildings. In these classical structures, which are then taken as a model, the repetition of motifs like bows and columns along the facades represent the smallest units of the classic Greek and Roman
tradition to which they refer, as if a building will be formed by many small buildings. So it is in the front of the Villa Tittoni Traversi, and in the music synthesizer where each individual sound elements alternate sequentially to form sounds and rhythm.
In this project for the festival Kernel, the mapping is our way to link the architectural rhythm of the facade with the rhythm of the music.
Original Concept and Production: Tigrelab / Welovecode
Visuals and Motion Design: Tigrelab
Interface and Code: Welovecode
Original Music: Franck Desert (Setlego)
How can you increase the immersion of data? The bachelor thesis „Experiencing Abstract Information“ by Jochen Winker (jochenwinker.de) and Stefan Kuzaj (stefan-kuzaj.de) introduces theoretical principles and shows them with some interactive examples.
There are four essential parts in making abstract information experiencable: information itself, relevant senses, fitting emotion and a direct reference of the presentation to the information. With our method you can not only design fitting media, but also check existing media for its potential.
To demonstrate the systematics, we built three interactive installations. By using them you become an interactive diagram in a virtual mirror, cause virtual water-pollution in a water-basin or compare the time you have to work in different countries to buy a big mac or some bread. All of these installations show a different approach of immersive data transfer.
[UPDATE: 16.03.2010] Updated version of the Video is now available in HD.
Carpenters Workshop Gallery
Halle 5 / Stand G31
daily from 11AM -8PM
rAndom's 'Study of Time # 1' is based on the studio's recent scenography for the contemporary dance piece FAR by Wayne McGregor | Random Dance.
To be premiered at Design Miami Basel 2011, the installation takes light, it's presence and it's absence, as a medium for the representation of time. A vividly illuminated autonomous algorithm magically reveals the time of the day, re-imagining the principle of telling time from falling shadows as a contemporary light installation.
For more information, please contact
rAndom International was founded by Stuart Wood, Flo Ortkrass and Hannes Koch in 2002. The studio was set up to extend the perspective of contemporary artistic practice. Working from the fringes of art, design, science and architecture, rAndom develop projects and installations that re-interpret the 'cold' nature of digital-based work and emphasise the interaction between the animate (audience) and the inanimate (object), bringing the two into a powerful relationship of performance. The studio's work has won many awards in the fields art, architecture and design. rAndom are represented by Carpenters Workshop Gallery in London.
In true Eristoff spirit Design is Dead delivered the animation for an amazing interactive game for young nightwolves. With a strong emphasis on visual performance, the game (created by Famous and their partners) was based on interactieve architecture mapping. In short: Design is Dead created stunning 3D graphics and animation that maintained the client's visual identity within this game of light and sound. It turned out to be not just attractive and very cool, but also incredibly fun to play - even on a busy and halflit town square!
Rostelecom Cube Russian Tour
Place: Saint-Petersburg, Ekaterinburg, Novosibirsk, Vladivostok.
Object: 4 sides glass cube
Client: Digital October Group
Equipment: 12 projectors Panasonic, Screenberry server.
Art directed by: Pavel Paratov
Produced by: Alex Rozov & Alexander Us
Technical directed by: Dmitry Napolnov
Technical help: Denis Akopov
Shooting and final cut by: Kinounit
Music: Lana Del Rey - Blue Jeans (Kris Menace Remix)