Relight a color pass in nuke by using a normals pass and point position pass generated from any 3D package.
I'm using EXR images to encode both positive and negative values for normals and point positions, so make sure when you render from any 3D package to use 32 bit or floating point data.
The color pass is simply a constant shader with a texture map applied.
Nuke 6.2 should come standard with relight as a plugin.
If you don't have the relight plugin for nuke download it from here:
also try here:
Showing how to setup a TP rig using procedural activators and only force values.
Also show how to implement object oriented value changes using wire linking.
In this quick tutorial I will show you how to use "vertex to particle" operator in thinkingParticles to create animated ribbon, wrapping around object. NO AUDIO.
For subtitle please visit: youtube.com/watch?v=kIYEXH9R9BI
For tutorial please visit: hammerbchen.blogspot.tw/2014/03/animated-ribbon-with-thinkingparticles.html
Houdini Ocean Toolkit R and D
A little test I made before Christmas 2012 using Fabric Engine Creation Platform.
The idea was to be able to create some KL code using nodes. A system similar to the Houdini VOP graph but generating KL instead of VEX :)
You can get the source code here : github.com/frenchdog/FabricKLCodeNodeGraphBuilder
More stuff from “like”
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