My 2nd try to make an explosion using fumefx
Big thanks to @Anselm von Seherr-Thoss for his awesome explanation on bombs and FumeFX :)
Always fun to blow stuff up!
Fumefx, final render, grid size 480*480*516, spacing 1. Simulation time 1h 15min.
Standard Fume explosion with particles. Nothing special, just something to make sure I don't get rusty. I did lean towards a more cinematic look though and added some fancy sparks (that fall too quickly imo) and debris.
Faster and more realistic than previous test.
I just make some optimalization and get more accurate results.
In this simulation I dont use Multijoints!!!
The structure of the wall was slightly changed.
Wall: 100 pieces
Reinforcer: 60 pieces
Simulation time is around 2 seconds per frame.
More stuff from “like”
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