Played around with Houdini for about an hour, came up with an idea on how to add airparticles just where they are needed around the main fluid - much like Sergey did: forums.odforce.net/topic/16858-water-inside-of-air-field/
Just a quick test with a quick idea, but it works. I will probably work with it more and refine it when I got the time!
Small tornado i created in 3Dsmax 2011 and Fumefx. Compositing in After Effects CS5.5 with some footage from Action Essentials 2 and my own stockfootage.
Hope you like it
In this video I talk about the newly updated TP Toolkit Pro. This toolkit is used to make thinking particles easier and allow the artist to be more creative.
One of the most useful integrations is Turbulence FD. You can use Thinking Particles as forces for smoke and fire to create great visual results.
You can find more on this here: sellfy.com/p/MZt3
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Made with k in NYC.