1. # vimeo.com/25257052 Uploaded 2,660 Plays 3 Comments
  2. A simple data operator to speed particles up gradually until the reach a set speed.

    Sample scene here:
    forums.cgsociety.org/showpost.php?p=7620483&postcount=11

    # vimeo.com/69989253 Uploaded 620 Plays 0 Comments
  3. Showing off a few Python Effector experiments, that make MoGraph behave more like a "real" Particle system.
    These are all based on the same simple technique: I store values for properties of MoGraph clones to use at a later point in time. That way I can use information about a clone that I stored in a previous Frame to base the calculations on for its behavior in the current Frame.
    It's a pretty obvious concept to come up with from a programming point of view, but I haven't really seen too many people use it before in a Python Effector. Big shame really, since the potential is huge.

    It allows for doing time based / progression based effects, like fades for example. Some of these effects even look like there's anticipation going on ;)

    - The Flocking Effector allows for organic flocking behavior.
    - The Velocity Effector maps Velocity values to a Color Range for the MoGraph Color system. It can take Dynamics into consideration as well ;)
    - The Grid Effector can do Collision / Velocity / Acceleration / "anticipation"-like effects. In the examples I use the Effector to fade clones between MoGraph and Dynamics ;)
    - The Random Walker Effector makes, euh,... Random Walks.

    I don't intend to just give away all these files for now, but I'm planning to make a tutorial about the technique, although that may take a while. For now, the clever among you should be able to figure it out, knowing you can store copies of Arrays as "previousArrays" to use in the loop. As I said, it's a simple principle.

    This exploration started for me after Lennart Wahlin (tcastudios.com) mentioned some Velocity/Collision/Acceleration based effects he was experimenting with.

    Hoping this video can inspire some of you guys as well.
    With a little bit of luck in the next few months we'll see a whole new range of crazy Effectors pop up, for all of us to play around and have a whole lot of fun with.

    Cheers,
    d

    # vimeo.com/74638922 Uploaded 6,824 Plays 15 Comments
  4. // Concept and art direction : George Koueik
    // Modeling,texturing,animation and post process : George Koueik

    Software used: Maxon Cinema 4D, Adobe After Effetcs, Adobe Photoshop.

    pacshot.com

    # vimeo.com/88372551 Uploaded 1,504 Plays 0 Comments
  5. Saw this from my friend's roof and sped the footage up to use for reference.

    # vimeo.com/88842659 Uploaded 486 Plays 0 Comments

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andrey sid

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