1. In this video I go over some basic concepts of particles and a workflow for using those particles in an explosion.

    # vimeo.com/70728686 Uploaded 9,231 Plays / / 16 Comments Watch in Couch Mode
  2. 0:00 Intro showreel / personal logo
    0:02 The Expendables 2 2012 / water bomb simulation
    0:08 The Expendables 2 2012 / boat simulation,lighting and rendering
    0:09 The Expendables 2 2012 / Aircraft simulation
    0:13 R&D Naiad / water simulation
    0:17 The Expendables 2 2012 / smoke simulation, lighting and rendering
    0:24 R&D Houdini / explosion, lighting and rendering
    0:26 R&D RealFlow / Rigid Body simulation & water splashes
    0:30 The Expendables 2010 / Maya Rigid Body simulation,lighting and rendering
    0:34 R&D Full CG shot in Houdini and compositing in Nuke / explosion and smoke sim, debris,3d clouds, modeling except the helicopter, animation, texturing, lighting and rendering
    0:38 R&D Full CG shot in Houdini and compositing in Nuke / explosion and smoke sim, sparks, debris,3d clouds, modeling except the helicopter, animation, texturing, lighting and rendering
    0:40 Olympus Has Fallen 2013 / smoke simulation, lighting and rendering
    0:59 Olympus Has Fallen 2013 / explosion, fire and smoke simulation, lighting and rendering
    1:04 Olympus Has Fallen 2013 / explosion, fire and smoke simulation, lighting and rendering
    1:09 Olympus Has Fallen 2013 / explosion, fire and smoke simulation, lighting and rendering
    1:11 R&D Houdini / explosion, lighting and rendering
    1:22 R&D Houdini / explosion, lighting and rendering
    1:25 Conan the Barbarian 2011 / Massive crowd simulation
    1:27 Conan the Barbarian 2011 / Massive crowd simulation
    1:30 Ninja 2009 / Maya dust and debris simulation, lighting and rendering
    1:33 Rambo V 2008 / Maya flies simulation , lighting and rendering
    1:52 Pterodactyl 2005 / Maya leaves simulation , lighting and rendering

    # vimeo.com/72035537 Uploaded 1,673 Plays / / 31 Comments Watch in Couch Mode
  3. This is a live demo when we are showing how to light and render a Houdini simulation that has been exported as openVDB. The simulation is imported in Maya where it is lit and rendered using Tempest.

    # vimeo.com/78239538 Uploaded 2,802 Plays / / 11 Comments Watch in Couch Mode
  4. In this tutorial I will discuss how to transfer the weighted field of influence from metaballs to polygon attributes, and then use that attribute to control the individual animation of each polygon.

    This tutorial is based upon work done by Clovis Gay who developed a MaxScript to do the same thing. vimeo.com/35854355

    Tutorial by: thinkingvfx.com

    # vimeo.com/36207106 Uploaded 5,283 Plays / / 33 Comments Watch in Couch Mode
  5. レンダリングしたものは近日テスト予定

    # vimeo.com/15447113 Uploaded 3,638 Plays / / 5 Comments Watch in Couch Mode

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