1. Our real-time liquid engine reacting to some type. This can be influenced by real-time inputs such as video, audio or animated elements.

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  2. Real-time liquid engine with real-time video influence via a per-pixel velocity interpretation.

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  3. Influenced by real-time video.

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  4. Malice sim engine. Real-time fluid engine, plus real-time video input, plus fake "reflection" added from camera input.

    # vimeo.com/55460671 Uploaded 17 Plays 0 Comments
  5. This is Darf explaining and demonstrating the project we did for Vogue and Style.com on the debut of Style-ist, their first joint venture hardcover book.

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