An early look at the Serious Game I'm currently working on. In the video you can see how you move about the game, the user interface. How to trigger commands from your team and our first complex animation, intubating a motor vehicle casualty. As the game's designer, I'm responsible for content, assessment, and player experience goals as well as scripting the interactions in the Unity Editor.
Maxwell's Demon tells the story of a man caught between dreams and reality. While his body lays dormant in a rundown hospital bed, his mind is restless. Trapped in a series of strange treacherous chambers, plagued by hallucinations, fear is his new home. By harnessing all of his concentration he's been given the gift of telekinesis. If he can escape the labyrinth in enough time, maybe he'll be able to wake up.
Maxwell's Demon is a 3D first person puzzler that gives the player the power of telekinesis. Utilizing a Brain to Computer Interface device the player can concentrate and move objects around the game world. Players need to coordinate fast thinking, concentration, and quick reflexes to reach the exit of four stylized chambers. Swinging hammers, hallucinations, blasts of steam, and lava flows are just a few of the obstacles in your way.
Presented at GDC 2009. Developed using Blade3D Engine.
The Electronic Fetal Monitoring Simulation is a joint project with Washington Hospital Center's OB/GYN Dept and SiTEL. As the game designer, my responsibilities include meeting with a team of subject matter experts (one physician, nurse, and midwife) to develop the core game mechanics in order assess a user in fetal strip tracing.
The player is presented with a pregnant mother with an obstetric emergency. It is their job to use the fetal tracings and information gained from interviewing the patient to determine the patient's condition and treat them accordingly.
The full game encompasses 4 sessions over an 8 hour birth starting in Triage and ending with delivery in the OR. This project is currently involved in an AHRQ (Agency for Healthcare Research and Quality) Grant and is planned to be developed into a full training package that will be used throughout the MedStar Health online education system and be marketed to the public.
Battle Camel: The Search for Antarrah is a fast paced light hearted game about a camel and the man she loved. Some co-workers and I founded an indie troup, Jibberish Games to keep us fresh and new ideas flowing. We entered the Kill Screen Daily Ouya game jam and Battle Camel was our entry.
A demonstration of some of the abilities of the player during a Trauma case. I use the metaphor of the popular board game "Clue". The player needs to gather evidence of the patients injuries before time runs out and they lose the patient. Each team member has special abilities that will give you more information. When you think you know what's wrong with the patient, announce it to the team and formulate your treatment.