Back then the lighting was pretty much fake since the normals where incorrect. I loved the idea and fun factor of the project though, so I could not resist tweaking it a little bit more.
To get correct lighting when using displacement maps there is no way to get around computing a normal map from it. I converted the shader that can be found here: catalinzima.spaces.live.com/blog/cns!3D9ECAE1F2DC56EF!223.entry
to GLSL to compute a normal map from the webcam image on the fly. I am really loving the results and I think people would have massive fun interacting with it.
artist. Eduardo Montero a.k.a. Paperworks.
more about the artist .https://soundcloud.com/paperworkss
Thomas Sanchez Lengeling Video and production.
Render en real time with Processing, with no editing.
This multi-dimensional project represents the idea of consequence and constraints of motion set by the rules of physics. Two fluid-evolving forms are placed in a reversible entropic system and simulated to resemble evolving human states and emotions. The system itself evolves from organic form into chaos, but its cyclical nature pushes the system towards rebirth. Situated against a 15’ fabricated wall and within a tangible environment, control-activated whirlwinds encapsulate viewers as if like being part of the system itself. Exploiting both your visual, auditory and touch sensory systems, Perception of Consequence will guide you through the experience of transformation and evolution.
This project was developed in completion for his MFA graduate degree at the School of Visual Arts in NYC.
Commissioned by and premiered at the STRP Biennale in Eindhoven, Netherlands, this piece distils a playful connection between motion and sound, both driven by the same tuning fork like vibrations in the rods.
The giant interactive forest covers 450 square meters and comprises more than 150 musical “trees” made of rods and lasers. The audience can freely explore the space, physically tapping, shaking, plucking, and vibrating the trees to trigger sounds and lasers.
Due to the natural springiness of the material, interacting with the trees causes them to swing and oscillate, creating vibrating patterns of light and sound. Each tree is tuned to a specific tone, creating harmonious sounds spatialized and played through a powerful surround sound setup. The installation is designed to bring out child-like feelings of curiosity and wonder in the audience as they learn how to interact and play within the space.