A shorter (timelapse) version of this video without explanations can be found here: vimeo.com/10715723
This is a tutorial version of this video about a script that allows sketching meshes using the grease pencil. It can be used to sketch meshes from the ground up or also for doing retopo.
Download the script:
Hamish made a transcription of this video with each step explained in a PDF file. For those who prefer a step by step explanation in text format instead of going back and forth with a video, will find this PDF file useful:
Tested with Blender 2.5 revision 27974.
Find a fresh Blender version at
Blenderartists forum thread:
Some known issues as for v0.8 Beta:
- The object being sketched must be in location X=0, Y=0, Z=0.
- If there are no strokes and hit "Add surface" the object may be duplicated.
- The surface is first done as a separate object and then joined, and a "Remove Doubles" is performed to attach the mesh. This will likely change in the future, but in the meantime be aware of that remove doubles if you don't want it to performed on your mesh.
The highpoly reference mesh is a straight .obj export from Mudbox 2009.
It mostly shows bone structure and some rough fleshing out - nothing smooth or polished.
That face is then rebuilt to create a more flexible sculpting base. After this step only, can we adjust the proportions more accurately and eventually make her look pretty :D This will be shown in a future video.
Topogun instructions can be found on the Topogun forums.