This is just a bonus as an added effect to get even more life-like clouds from maya fluids using fields to push the UV's around.
More Ncloth as a fluid based shenanigans going on here. This is the last in a series of tutorials I wanted to do on the subject. Please let me know what you think.
Learn how to control the thickness parameter for spline emitters working with Dyverso fluids.
More stuff from “tutorial”
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