Houdini 12.5 FLIP and whitewater Solver tests/WIP.
Big Thanks to Igor Zanic for helping me enter SOP/DOP/POP/ROP World!
This is my second project that i try, this is still WIP.
Only 2 days for setup and very fast sim.
Everything was done in 10h (sim, mesh, splash)
Ocean shader applied on flat grid, all movement is displacements. Using environment map for lighting.
Author: Christos Obretenov
Watch this tutorial to view how to download and use our Ocean Shader ProKit for your 3D rendering needs in RenderMan. For more info visit lollipopshaders.com, or email us at email@example.com
by Christos Obretenov
More stuff from “cg_vfx@houdini@naiad ！！！”
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