Interacting with Flick Flock:
As soon as the body starts to move in the space, changes in the urban place take place. There are different potential changes that may take place (one at a time or simultaneously): (1) User is moving freely (i.e. the position of the hands and head are continuously moving in space wider apart from each other or in a certain direction) triggers the camera movement/panning and the lighting or changes of scene in the virtual environment (2) Within the flickering bubbles displayed in the sky, video captures of previous interactions from different people or the current user him/herself are displayed. These video captures try to play as much similar or opposed movement as possible from the pool of captured video. (3) The panning of the sound is also influenced by the movement of the body (e.g. movement to the left triggers a sound on the left speaker).