1. Shot Breakdown
    “August. Vosmogo”
    Key/Master/Shot Lighting and Rendering about 115 full cg shots (~ 5.5 min) using Prman/Houdini. Look development/Shading on props and environments. Managed shot lighters for same-as shots. Created characters/environments HDA (assets) for rendering. Pre-compositing/Compositing using Nuke.

    “Mirogorodskaya Fresh” Commercial
    Key/Master/Shot Lighting for white bear and penguins using Prman/Mtor/Maya. Look development/Shading and design/creation fur/feathers for white bear/penguins. Texturing white bear/penguins. Shaders development for fur and surfaces. Tool-development to fur/hair. Compositing using Nuke.

    “The Book of Masters”
    Key/Master/Shot Lighting for over 25 shots with “Talking horse” using Mantra/Houdini. Painted textures with Photoshop/BodyPaint for “Talking horse”(nose/mouth). Look development/Shading on “Talking horse”(nose/mouth). Shaders writing by VEX. Rendering shots. Pre-compositing using Nuke.

    “Activia/Danon” Commercial
    Key/Master/Shot Lighting for full cg shots using Prman/Mtor/Maya. Created models, textures for all elements in scenes. Look development/Shading for all elements in scenes. Modeled props and layout with Maya. Painted textures with Photoshop/BodyPaint. Shaders development for grass and surfaces. Compositing using Nuke.

    “Black Lighting”
    Key/Master/Shot Lighting for several shots using Mantra/Houdini. Look development/Shading on cars. Created textures for cars. Painted textures with Photoshop/BodyPaint. Shaders writing by VEX. Rendering shots. Provided render passes (masks, shadows, shading passes etc) to comp. Pre-compositing using Nuke.

    “Coca-Cola Football” Commercial
    Shot Lighting for several shots using Mantra/Houdini. Created textures for head, tooths, mouths, tongue. Look development/Shading for all elements in scene. Painted textures with Photoshop/Mudbox/BodyPaint. Shaders writing by VEX. Rendering shots. Compositing using Nuke.

    “Dino Magic/Danon”/“Dino Ocean/Danon”/“Dino Factory/Danon” Commercial
    Key/Master/Shot Lighting for the 30 second (full cg) advertising spot using Mantra/Houdini. Managed shot lighters for same-as shots. Created characters/layouts/props HDA (assets) for rendering. Look development and design/creation hair on all characters shown. Tool-development to fur/hair. Shaders writing by VEX. Look development/Shading for all characters and props. Compositing using Nuke.

    “Cheetos Treasure Hunt” /“Cheetos Football Hunt” /“Cheetos Bee” Commercial
    Key/Master/Shot Lighting for the 30 second (full cg) advertising spot using Mantra/Houdini. Managed shot lighters for same-as shots. Look development and design/creation hair for Cheetos. Look development/Shading on Cheetos and props. Created characters/props HDA (assets) for rendering. Tool-development to fur/hair. Shaders writing by VEX. Rendering shots. Pre-comp./Compositing using Nuke.

    «Masha & the Bear. First Meeting» Cartoon series
    Key/Master for over 100 full cg shots (about 5min) and Shot Lighting/Rendered about 30 shots using Prman/MTOR/Maya. Look development/Shading on characters, props and environments. Tool-development to fur/hair(Python). Design/creation fur/hair for all characters shown. Managed shot lighters for same-as shots. Created characters/environments assets for rendering. Assembled environments for animated scenes. Compositing using Nuke.

    “M&M's Promo” Commercial
    Key/Master/Shot Lighting for the 30 second (full cg) advertising spot using Mantra/Houdini. Managed shot lighters for same-as shots. Look development/Shading on characters. Created characters/props HDA (assets) for rendering. Shaders writing by VEX. Pre-compositing using Nuke.

    “Bochkarev Domino” Commercial
    Key/Master Lighting for the 30 second advertising spot using Mental Ray/Maya. Shading on cap,props. Tool development/Rigging to domino effect/chain reaction. Technical assitance to animators.

    “Heineken” Poster
    Shading/Lighting/Rendering using Mental Ray/Maya. Modeled with Maya/Houdini. Painted textured with Photoshop.

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