i thought that the theme "10" was so open that became hard to pick a theme!
so i though , ok , CG society is turning ten , we need to party! and what else could go with the party if not the things you see the most in here , Aliens! ..with a twist :) this guys is facing his own challenge , the ten shots.
This video gives a very broad overview of how modo's deformation system works and some key differences between it and other 3D systems. The idea here is to give the reader a basic, foundational understanding of key deformation concepts that Hippydrome uses throughout his book "The Art of Moving Points".
This tutorial walks through a new feature in modo 701 which is material containers. Basically it is a simplified way to work with custom presets by exposing only the channels that the user needs instead of showing all the different channels. By exposing a handful of channels, the preset author makes sure that the preset retains the flexibility of providing the end user with editable channels for the properties that are valid while tucking away all the unnecessary channels away from the user.