In this tutorial we'll take a look on how we can proceed to create a photo realistic sea environment.
We'll start modeling a very simple plane and than we'll use the Shader Tree to create a complete water shader using
procedural maps, displacement and advanced raytracing features. We'll take a very fast tour around the daylight
lighting and environment rendering system.
i thought that the theme "10" was so open that became hard to pick a theme!
so i though , ok , CG society is turning ten , we need to party! and what else could go with the party if not the things you see the most in here , Aliens! ..with a twist :) this guys is facing his own challenge , the ten shots.
This video gives a very broad overview of how modo's deformation system works and some key differences between it and other 3D systems. The idea here is to give the reader a basic, foundational understanding of key deformation concepts that Hippydrome uses throughout his book "The Art of Moving Points".