1. The charitygamejam hosted by Ludumdare and @mcpunkypants.

    I used up more than 48 hours to get this, but will finish the game in any case.
    Art stuff (except as current the main character) is done by @dodgebulletsss.

    Basic mechanics and functionalities are implemented, next is to implement the spawning system and other UI features.

    You can see more at my blog http://haxpor.org

    # vimeo.com/54306126 Uploaded 7 Plays 0 Comments
  2. *Note: I developed this project back in November 2008, and I decided to dig it again and make it available for anyone who would love to see it (not sure how many ;))

    Tank was an experimental project for model's structure manipulation and transformation, and home-made physics for Tank's movement on the ground.

    It applied the rendering with simple shadow map (but currently messed up and I don't have time to fix it now). The terrain was generated with heightmap. Skydome was made to life with simplistic approach to transition the cloud map over its mesh.

    You can do whatever you want with the source code. Hope you like it.
    Yes, just go to https://bitbucket.org/haxpor/tank or directly fork my project at git@bitbucket.org:haxpor/tank.git.

    Wasin

    # vimeo.com/39188964 Uploaded 115 Plays 0 Comments
  3. Original project on Github by young20 here: https://github.com/young40/Spriter-Cocos2d-X
    I started to participate in this project and made a first changes as follow
    - SpriterNode has now ability to flip along x-axis
    - Parser to read “scale_x” and “scale_y” from .scml file
    - Re-exported with some minor modification to monster character in a6 format.
    - Modified cocos2d-x to also accept “.pvrtc” format file as export by Zwoptex. It can be either .pvrtc or .pvrtc.ccz.

    I already made a pull request, you can find my forked project here https://github.com/haxpor/Spriter-Cocos2d-X.

    Blog related to this video http://haxpor.org/post/34350003417/a-first-participation-over-github-relief.

    # vimeo.com/52218780 Uploaded 431 Plays 1 Comment
  4. Use the non-uniform sprite size to test animation.

    It gives out the looks and feels of punching possibly better than uniform sprite size.

    Uploaded 13 Plays 0 Comments
  5. Watercity is a testbed application to test out
    - Water shading
    - Water reflection
    - XNA + Winforms Integration

    I've done this since April, 2009.
    Watch it in HD.

    # vimeo.com/41224527 Uploaded 102 Plays 0 Comments

Personal Game Dev

Wasin Thonkaew

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