‘Woodland Wiggle’ is a pioneering interactive game displayed on a television the size of a room. It allows children to enter into a storybook illustrated world enabling them to paint; play music; and trigger sun, rain, snow and rainbows with animated animal characters across a number of woodland scenes.
O’Shea used the latest creative technologies, including custom software written in C++ using open Frameworks and an Xbox Kinect camera, to bring the unimaginable to life by reflecting the children’s video image within the scene in real-time, allowing them escape the reality of their daily treatment and interact with the exciting animated environment.
Artist Chris O’Shea
Producer Beccy McCray
Executive Producer Luke Ritchie
Development Producer Claire Spencer Cook
Production Assistant Carmen de Wit
Illustrator and Animator Felix Massie
Composer and Sound Designer Brains and Hunch
Documentation Editor Dave Slade
Production Company Nexus Interactive Arts
Commissioned by Vital Arts, the arts organisation for Barts Health NHS Trust
inFORM is a Dynamic Shape Display that can render 3D content physically, so users can interact with digital information in a tangible way. inFORM can also interact with the physical world around it, for example moving objects on the table's surface. Remote participants in a video conference can be displayed physically, allowing for a strong sense of presence and the ability to interact physically at a distance. inFORM is a step toward our vision of Radical Atoms: tangible.media.mit.edu/vision/