Our friends at Cartoon Network got in touch earlier in the year to ask us to work with them on a music video for their 20th Birthday celebrations. Needless to say we jumped at the chance and we started work on an epic 2 minute long video featuring original music from Mad Decent and nearly every character Cartoon Network has aired over the past 20 years.
The video finally premiered on the 1st of October and will appear on Cartoon Network throughout the month of October and is also available for download through iTunes and Amazon (for free!) as well as being on CN's youtube channel.
Directed by: Golden Wolf
Creative Director: Ingi Erlingsson
Art Director / Design lead: Ewen Stenhouse
Producer: Ant Baena
Design: Ewen Stenhouse, Sofie Hallor, Shan Jiang, Stefan Falconer
Animators: Ewen Stenhouse, Tim Whiting, Carlos de Faria, Jonathan Harris, Joe Sparrow, Blanca Martinez de Rituerto, Sean Weston, Tom Bunker
Compositing: Stefano Ottaviano, Ewen Stenhouse
SVP, The Creative Group – Michael Ouweleen
VP Design, The Creative Group – Jacob Escobedo
Creative Director, The Creative Group – Craig “Sven” Gordon
Director of Broadcast Production, The Creative Group – Heather Reilly
Music & sound design by Kevin Seaton at Heavy Duty Music
Additional voices provided by: Jeremy Shada, John DiMaggio
For the highly anticipated multi-platform title "Dishonored," Psyop and ROKKAN created an engrossing prequel series for Bethesda Softworks and Arkane Studios. The online series gives gamers a first-hand glimpse into the steampunk-inspired, shadowy whaling city of Dunwall, where plague is rampant and the city is in disarray and on the verge of dystopia.
ROKKAN and Psyop worked very closely with Bethesda Softworks to create a look and feel that was truly unique. Inspiration was taken from the artistic feel of the game as established by Arkane Studios, but with a twist.
The three webisodes were predominantly produced by hand. Each frame was essentially a fully rendered style frame, which was then enhanced with 3D elements to add to the painterly atmosphere, dimension and depth of each shot.
“Usually when we animate, it is largely a CG production” said Psyop creative director Jon Saunders. “After we saw the story line, we decided to draw each style frame thirty or forty times and create a cell animated look and give it a sort of a painting-come-to-life effect."
The prequels, although stylistically different from Dishonored the game, accurately portray the story of Dunwall and showcase the fantasy worlds that Psyop is known for creating.
“After vetting several animation studios, Psyop stood out because they understood the story we were trying to tell. They were the only studio who could really bring the stories to life with their world renown animation precision and craft," said Charles Bae, Chief Creative Officer, ROKKAN. "Bethesda and ROKKAN's approach to the prequels was to give context to the oppressive world of Dishonored, establishing the story up to the point of the player's immersion at the start of the game. Our primary objective was to tell a great story in the simplest and most compelling format we could, period," added Bae.
The official release, scheduled for October 9th, is already getting strong advance reviews and is set to be a smash hit for the fall.