Learn how to adjust UV mapping and texture space for your models in v5 Rhino.
Smoothing subdivision implementations of Loop and Catmull-Clark algorithms with creases and anchors for Rhino + Grasshopper using the Plankton halfedge mesh library (https://github.com/meshmash/Plankton) developed by Daniel Piker and Will Pearson.
You can download a 3DM with a head and lens here:
Need Help setting up your screen to look like Kyle's? See this video here first: vimeo.com/147492182
Specifically configuring Themes, will be covered at about 2 minutes into this video.
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