Bronze Award in Bassawards 2012
We were asked to create the opening titles for Digitzed 2012(A digital design conference in Greece digitized.gr).It was such a pleasure finding ourselves experimenting and trying new things and styles.
Special thanx s to Konstantinos Penlidis and Demetrios Fakinos.
Spov began working with Activision and Treyarch almost 18 months ago, conducting initial design research and producing early concept art and animation tests.
Current commercial and military technology prototypes were used for inspiration to develop screen graphics depicting how the world might be viewed in 2025. From this emerging technology, Spov created a technical vision through which the global narrative could unfold as the player tries to make sense of tangled events and prevent an emerging catastrophe, put in motion by the games calculating villain, Raul Menendez.
1.XPRMNT has been selected as a one of six candidates to be shown on the CEMUSA Digital network in New York City. The CEMUSA Digital network consists of 8 newsstands in and around Times Square featuring large-scale, high-bright LCDs accentuated by a dynamic HD resolution content package.Screens:behance.net/gallery/XPRMNT-in-NEW-YORK%28Times-Square%29/805286
2.XPRMNT won the second place in Made With After Effects Contest by motion.tv.Chris&Tris Meyer as judges.
Box explores the synthesis of real and digital space through projection-mapping onto moving surfaces. The short film documents a live performance, captured entirely in camera. http://www.botndolly.com/box
Directed by: BOT & DOLLY
Executive Producer: Julia Gottlieb
Producers: Bill Galusha, Nick Read
Creative & Technical Director: Tarik Abdel-Gawad
Design Director: Bradley G Munkowitz
Lead Graphic Designers: Bradley G Munkowitz, Jason English Kerr
3D Artists: Scott Pagano, Bradley G Munkowitz, Jason English Kerr, Conor Grebel
2D Animators: Conor Grebel, Ben Hawkins, Pedro Figueira
Director of Photography: Joe Picard
Lighting Designers: Joe Picard, Phil Reyneri
Projection / TouchDesigner: Phil Reyneri
Robotics Animation: Tarik Abdel-Gawad, Brandon Kruysman, George Banks, Michael Beardsworth
Robotics Operator: Michael Beardsworth, Brandon Kruysman
Prop Fabrication: Matt Bitterman, Ethan Dale
Script Supervisor: Ian Colon
Sound Engineers: Joe Picard, Michael Beardsworth
PAs: Sean Servis, Dakota Smith, Nico Mizono, Eric Wendel, Patrick Walsh
Editors: Ashley Rodholm, Ian Colon
Music / Sound Design: Keith Ruggiero
Sound Mix: Joel Raabe
Performers: Tarik Abdel-Gawad, Iris, Scout