1. ABOUT THIS WEBINAR:
    The standard accepted methodology for designing e-learning is the five step ADDIE process: Analysis, Design, Development, Implementation, and Evaluation. Often project success rests on the analysis activities, yet designers commonly admit that little emphasis is placed on analysis, or that it is skipped altogether because content was pre-screened by a subject matter expert, or they believed that analysis is already complete. Unfortunately, analysis carried out by dedicated SMEs often is completely content bound, with a focus on content knowledge goals that don’t address key aspects of how the knowledge is applied.

    Attendees will learn the five key questions to ask during instructional analysis, the answers to which are necessary to create the kind of interactivity that results in performance change. Looking well beyond surface issues of content knowledge, the questions instead focus on the users and how the lesson content can best address their needs and motivations. You’ll get concrete processes that will directly impact the relevance and effectiveness of any e-learning you build, as well as see real working e-learning courses resulting from this approach to analysis.

    In this session, you will learn:

    - Why traditional ADDIE analysis often fails to identify critical challenges
    - The risks and pitfalls of skipping meaningful analysis when starting an e-learning design
    - Five powerful questions that will transform your design process
    - How to conduct user-centered design to fully include users in defining the desired outcomes

    # vimeo.com/32261425 Uploaded 937 Plays / / 0 Comments Watch in Couch Mode
  2. Analysis, design, development, implementation, and evaluation - ADDIE - are all important steps in the design of effective eLearning applications or any learning program. While there have been many adaptations of ADDIE, many of them were made before today's tools, challenges, and opportunities.

    More efficient and effective processes are needed and available to produce superior learning experiences in less time. Participants in this session will learn about Successive Approximation as a next-generation approach that uses time and other resources to more effectively produce more creative and engaging eLearning.

    In this session, you will learn:

    How to select the most effective design and development process for your organization

    The essential components of context, challenge, activity, and feedback to design eLearning applications

    How to diagram essential process iterations to design and develop more successful eLearning applications

    Audience:

    Novice-to-advanced designers, developers, project managers, and managers. Some design experience would be helpful, but is not required.

    # vimeo.com/54862544 Uploaded 491 Plays / / 0 Comments Watch in Couch Mode
  3. Designers of eLearning are often stuck using the same simplistic interaction formats repeatedly. It isn't that these formats are particularly effective or desirable - in fact, most designers are frustrated with the poor quality of the questioning they create. But timelines and the resources allotted for eLearning projects often discourage any design except to repeat exactly what they did before.

    Participants in this session will learn that they can do a lot with low- and intermediate-level tools. You'll learn steps that provide a practical, graduated series of improvements you can immediately apply to your own designs. You can follow this manifestly practical and achievable set of steps to insert incremental improvements to these standard question types. You'll focus on practical techniques you can apply to any project.

    In this session, you will learn:
    • The primary weaknesses in standard interactions that you should avoid
    • How to manipulate context, challenge, and actions when designing an interaction to enhance motivation and meaning
    • Eight simple steps to apply to standard interactions to create a greater chance for learning to occur
    • To judge interactions based on how they serve the learning function rather than simply testing knowledge
    • A general strategy for designing interactions that balance development time with instructional effect

    Audience:
    Novice-to-advanced designers, developers, and project managers. The content is appropriate for any audience, but will be most significant for instructional designers who have struggled to create motivation and meaning when implementing standard interactive questioning models.

    # vimeo.com/54813532 Uploaded 70 Plays / / 1 Comment Watch in Couch Mode
  4. In this webinar, Ethan Edwards covers the concept of instructional interactivity, and demonstrates how it can transform the learning experience for learners working independently through an e-learning program. Get specific real-world examples that give meaning to the four essential components of instructional interactivity, CCAF, which include: Context, Challenge, Activity, and Feedback.

    • the value of true instructional interactivity for creating engaging, effective e-learning
    • the four essential design components of instructional interactivity which include: Context, Challenge, Activity, Feedback
    • to design engaging contexts, motivating challenges, appropriate activities, and instructional feedback into interactive design
    • the critical elements of any authoring tool used to create instructional interactivity

    DOWNLOAD THE KIT: info.alleninteractions.com/ccaf-e-book

    # vimeo.com/44412954 Uploaded 1,134 Plays / / 0 Comments Watch in Couch Mode

eLearning & Instructional Design

Buckeyeonbragg

Browse This Channel

Shout Box

Channels are a simple, beautiful way to showcase and watch videos. Browse more Channels. Channels