1. This is one of many ways to remove tracker markers in Nuke, using Paint.

    In short - track the marker and match-move a roto (Paint) to it. In the Shape tab, set the source to foreground and use translate in the Clone tab to offset the background to a clean patch just next to the marker. Key frame the patch throughout the shot if needed.

    # vimeo.com/36797637 Uploaded 11.7K Plays / / 12 Comments Watch in Couch Mode
  2. This is another way of removing tracker markers in Nuke. It requires a few more nodes than just using the features in the Roto node, but may be easier to understand. Enjoy!

    # vimeo.com/38212824 Uploaded 1,580 Plays / / 3 Comments Watch in Couch Mode
  3. Part 1: vimeo.com/artixels/escher201
    Part 3: vimeo.com/artixels/escher203
    This video brings you preview of 2 plugins from the Escher album in action, they are:

    1. skyWalker - daylight generator
    2. depthVader- 2.5D multi-purpose depth shader

    # vimeo.com/51129050 Uploaded 2,646 Plays / / 0 Comments Watch in Couch Mode
  4. a coffee script to blend any mocap animated squeleton with IK one . Here the test is made on a Quidam skinned character . This tool blend 2 source squeletons ( IK and Mocap ones ) with a target one ( the Quidam one ).

    so you just D&drop the root of each chain into the fields. you adjust the average angles of either the sources on the target or either target on the sources . you define the Nbre of parts into the chains , you lock and here we go , offsets have been recorded .

    of course it could look a bit complicated , but it doesn't use any rotation retargeting (local rotations transferts), but use rotation parenting (take into account the position/rotation offsets ), so you can import and use any bone/joint orientation , that's the main goal.
    this could not be usefull too if you have only one shot mocap to do (just put manually parent constraint tags that way ) .. but only if you have several mocap animation to do or if you have to mix an IK-mocap animation.

    One thing is limiting here is the nbre of parts of each squeleton .. you can't use a "6 spine bones" mocap file with a "4 spine bones" quidam file for example etc .maybe a next update/improvment of this could pay attention to that .

    # vimeo.com/8744036 Uploaded 4,197 Plays / / 12 Comments Watch in Couch Mode
  5. DW// Tutorial - Learn how to use the 'Camera Projection Set' custom scripts for quickly creating camera projections. Set contains two Python scripts for creating a new camera based off of a selected source camera at the current Viewer frame. The scripts work based on the current selection in the DAG: 1 'Camera' node (required) and 1 'img' input node (optional).

    Tutorial covers the typical, manual way of creating a camera projection from an existing camera as well as the custom scripts now available.

    Python scripts used can be found at the DW Website:


    # vimeo.com/49528994 Uploaded 4,125 Plays / / 3 Comments Watch in Couch Mode

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