This tutorial shows a technique for doing procedural text animation in Houdini, which I covered in my Motion Graphics class at SideFX software in October. Thanks to Peter Claes who provided guidance on the letter attribute problem.
This tutorial is about creating a Counting Frame in Houdini with a certain degree of flexibility. We should be able to change the width, the height and the placement of the counting spheres in a procedural, non-destructive way.
The workflow showed in this training video is a mix of procedural and traditional modeling. It also deals briefly with setting up some lights, shaders and a render output.
There is no voice / audio but I placed many screen tips explaining what I'm doing.
The counting frame is just one of the many objects I'm currently building for Project School, a short movie me and a friend are doing.