theory = vimeo.com/59896753
00:00 - intro
00:35 - example
01:10 - tutorial
-> 01:10 - define a line ( and Pi = Po + Vo d )
-> 04:30 - normalize a vector
-> 06:40 - Plane Infos
-> 07:50 - find the d ( d = ((Pn - Po)*n ) / ( Vo*n) ) -> I'm using " * " for the dot product
13:00 - conclusion
#rigTip - line plane intersection with maya nodes
from marco d'ambros
#rigTip - How Move a Skinned Joint
#rigTip - maya collision system with matrix
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