In this tutorial Im going to show you how to use Render Layers in Maya to render the Diffuse and Specular passes using the RGB channels so that we can then relight the scene in Nuke using these channels.
Ive been using cinema 4d a little bit and its very nice. I find myself using the fresnel texture over and over again and i was looking for the same tool in Maya without having to go thru the samplerinfo node which to the lazy man always seems like a lot of work.
heres the simple solution
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This is one of many ways to remove tracker markers in Nuke, using Paint.
In short - track the marker and match-move a roto (Paint) to it. In the Shape tab, set the source to foreground and use translate in the Clone tab to offset the background to a clean patch just next to the marker. Key frame the patch throughout the shot if needed.