1. Follow this tutorial to create a simple mental ray shader network that creates self illuminating objects. The key here is the mia_light_surface utility and of course final gather. May sound complicated but trust me... its very very simple!

    Post any comments or questions directly on the post on my blog http://bit.ly/_illum

    Visit http://www.GreenSODA.tv for more tutorials and tips!

    # vimeo.com/19419930 Uploaded 60.4K Plays 15 Comments
  2. This is a technique using morph targets to create high frequency/tertiary detail without having to use the layers pallet.

    # vimeo.com/90578008 Uploaded 1,885 Plays 0 Comments
  3. The 12 basic principles of animation were developed by the 'old men' of Walt Disney Studios, amongst them Frank Thomas and Ollie Johnston, during the 1930s. Of course they weren't old men at the time, but young men who were at the forefront of exciting discoveries that were contributing to the development of a new art form. These principles came as a result of reflection about their practice and through Disney's desire to use animation to express character and personality.
    This movie is my personal take on those principles, applied to simple shapes. Like a cube.
    Check also the animated gif gallery here the12principles.tumblr.com/.

    # vimeo.com/93206523 Uploaded 1.4M Plays 247 Comments

Maya, 3D, Animation Etc....

Christina Backlund - Newton

Browse This Channel

Shout Box

Heads up: the shoutbox will be retiring soon. It’s tired of working, and can’t wait to relax. You can still send a message to the channel owner, though!

Channels are a simple, beautiful way to showcase and watch videos. Browse more Channels.