1. This is a more complex use of curves using the boundary feature in Maya. I show examples of how you'd start a car hood vs creating a complicated hallway turn.

    Features covered in this video
    Boundary
    Rebuilding curves

    follow my work and free tutorials at
    joshrobinson3d.blogspot.com
    joshrobinson3d/facebook.com

    # vimeo.com/18154496 Uploaded 4,655 Plays 8 Comments
  2. How to setup an animatable pivot in maya using constraints.

    Note:
    The parent_loc position changes after setting the animatable pivot up ( if outside of the origin ), this means that the parenting of the objects to the locator need to be done after the initial setup. The top group can be parented, scaled, translated and rotated without destroying the setup.

    # vimeo.com/79443485 Uploaded 2,531 Plays 9 Comments
  3. # vimeo.com/40516482 Uploaded 5,072 Plays 11 Comments
  4. A tutorial about setting up a leg with a "kneeTwist" attribute instead of using pole vectors (sort of). This will create an IK leg that won't flip or snap when brought up around the waist.

    # vimeo.com/8244137 Uploaded 4,422 Plays 5 Comments
  5. I modified the Maya API sample "meshReorder" for more complex case of vertex id transferring. It's glad to receive any suggestions.

    # vimeo.com/49064967 Uploaded 2,612 Plays 3 Comments

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