1. RED BULL MEDIA HOUSE
    DIR: NICHOLAS SCHRUNK
    PROD: ANDY CARLSON
    DP: MARC RITZEMA
    SHOT WITH: PHANTOM FLEX & EPIC

    Music (in order of appearance)

    "Excellent" (Instrumental) -- Propaganda
    Humble Beast Records

    "Un Momento" -- T-Mos

    "Vive Le Roi" -- Five Knives

    "Sleepless" -- Flume Future Classic

    "Vice Versa" -- Alert 312

    "Knights of Shame" -- AWOLNATION

    "Kill The Elephants" (Instrumental) -- Alert 312

    # vimeo.com/60119125 Uploaded 160K Plays / / 119 Comments Watch in Couch Mode
  2. Please visit (and Like)
    facebook.com/EstebanDiaconoMotionGraphics

    estebandiacono.tv

    Official Version: Ólafur Arnalds / Ljósið vimeo.com/6284199

    You can listen to and buy the album at: foundsongs.erasedtapes.com/

    Ljósið composed by Ólafur Arnalds and edited through Erased Tapes Records All Rights Reserved.

    Esteban Diácono

    contact me (and hire me!) @:
    hola@estebandiacono.tv

    linkedin.com/in/estebandiacono
    estebandiacono.tv

    # vimeo.com/6045312 Uploaded 1.5M Plays / / 718 Comments Watch in Couch Mode
  3. Experimenting with real Particles.
    More: VideoCopilot.net/blog

    Visit Video Copilot:
    videocopilot.net

    Follow on Twitter:
    twitter.com/videocopilot

    # vimeo.com/28732551 Uploaded 351K Plays / / 150 Comments Watch in Couch Mode
  4. In this tutorial for 3ds max we'll finalize the Playing with Krakatoa series. We'll continue to work a little bit on PFlow setup, trying to find the best compromise in rendering using Krakatoa. Then we set the shading properties in Krakatoa finding a good look with not so much particles in rendering to be fast, and we'll add some different colored light sources. Final step will be to move the frames in Combustion to play a little bit with different tools to find our final look.

    # vimeo.com/30205031 Uploaded 11.3K Plays / / 3 Comments Watch in Couch Mode
  5. In this new tutorial coming from CGCookie, we'll take a look on how to use Particle Flow in 3ds max 2010, to assembly and disassembly objects. This kind of effect can be really useful, a typical case can be the bats forming the Batman logo and then flying away after some seconds. We'll see how to use the "Find target" event to
    control particles moving to a specific point or all over a given mesh. We'll see how to morph the particle shape during the animation, and how to create a mesh just
    using particles via the "Shape mark" event, useful in many cases, for example to create rain,
    dust, gun dust, wet maps and a lot of stuffs.

    # vimeo.com/15716903 Uploaded 18.2K Plays / / 5 Comments Watch in Couch Mode

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Prashant Bhardwaj

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