Hosted by Robert Redman.
This tutorial takes a look at using normal maps to improve you textures, as well as looking at a quick use of photoshop to make textures from photos.
The free normal map generator software can be found here:
For more tutorials have a look here:
In this tutorial I'll show you the quickest way to re-link missing textures in Cinema 4D. It's a quick tip, but will save you tons of time! For more training and motion graphics resources, check out thepixellab.net
Visuals by : Stuart Sinclair
Music : Oshino - Tree
Experimenting and exploring positive and negative space within macro textures.
This is a visual I shot on my new Canon MP-E 65mm macro lens. What a fun lens to play with, it's like having a microscope that you can film with.
I filmed abstract shots of liquid and then made an edit to the Oshino track. The Quicktime that I edited was then used in Cinema 4D as a (sub poly) displacement map on a sphere.
Thanks to Nick Campbell for the 3D tutorial at
Lens MP-E 65MM
Converting 2D image to 3D using camera mapping technique.
Software: Photoshop, After Effects
Difficulty: Beginners, Intermediate
Run time: 32 min
More tutorials here:
Camera Mapping is a 3D technic that allowes you to convert a single image into a scene with 3D camera movement. Everything you see in this video is made of single photos.
I used Cinema 4D for the camera mapping and animation as well as Adobe Premiere for the final cut and color grading.
I hope you like it!
Note: The first music is from the Half-Life 2 game by valve software. The rights are held by valve software.
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