1. My first attempt at creating a realistic head. I did all the modeling, texturing, and lighting. I'm looking at still fixing a few things (render times and getting displacement/normal map quality out of ZBrush), but I'm happy with what I was able to do within my time constraint. Critique away! Rendered in Maya with V-Ray.

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  2. A compilation of Spring 2013 projects.

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3D Work

Lester Knight

Anything having to relate to my development and overall progress in CG images.

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