An introduction to Houdini 11's new fluid tools which utilize the FLIP (Fluid-Implicit Particles) solver. This type of fluid provides a hybrid solution which uses both the volume based and SPH based fluid approaches to create faster sims and more dynamic results.
The instructor is Jeff Lait, a Senior Mathematician at Side Effects Software, who has spent the last ten years working on different parts of Houdini such as Geometry Operators to Rigid Body Dynamics to Fluid Simulations.
Designed for artists that want to understand how fluid solvers work, senior mathematician Jeff Lait walks you through the process of creating both grid and particle-based fluid solvers from scratch. Focus is placed on the visual effect of the various microsolvers, not the mathematics, in the hopes of demystifying what is often treated as an impenetrable black box.