As our social circle spreads across a wider geographic area, we look for ways to share experiences. Technology has reconnected us to some extent, but the interfaces are not as simple as handling physical media. My great aunt Olga loves writing letters and shuffling through photos. I, on the other hand, write emails and share photos on Flickr, and as a result, we don’t communicate nearly as much as we’d like.
Tableau is an refinished heirloom nightstand that stores and retrieves memories using a Twitter account. It acts as a bridge between users of physical and digital media, taking the best parts of both. The nightstand quietly drops photos it sees on its Twitter feed into its drawer, for the owner to discover. Images of things placed in the drawer are posted to its account as well.
Tableau is an anti-computer experience. The nightstand drawer becomes a natural interface to a complex computing task, which now fits into the flow of life.
An interactive artwork that allows the spaces inside our digital devices to move into the physical world. Small bugs made of light, crawl out of the computer screen onto the human bodies that make contact with them.
Die „Klangwiese" ist eine interaktive Klanginstallation.
Durch 16 Photowiderstände kann der Benutzer verschiedene sphärische Töne erzeugen. Diese entstehen beim Streichen über die Wiese durch das Abdunkeln der Photowiderstände („Lichtsensoren").
„Klangwiese" is an interactive soundinstallation. Regulated by 16 lightsensors you are albe to create atmospheric sounds. The sounds are generated by shading these sensors.
„Klangwiese" was generated in the course ”Physical Computing – Musical Interfaces“ at Fh Potsdam
Super Angry Birds is a force feedback USB controller for Angry Birds that simulates the feeling of a slingshot. All the controls found in the game are available in this device. You can control the pull, the angle, and of course trigger the special power of the bird. We hacked a motorized fader found in audio mixing consoles to simulate the force you would feel when using a slingshot.
We programmed in Max/MSP and Arduino. For controlling the hardware, we used an Arduino-based microcontroller called Music & Motors developed by CIID.
This was part of the class on Haptics at CIID run by Bill Verplank and David Gauthier.