This movie by designers Studio Swine demonstrates how waste plastic picked up by fishing trawlers can be transformed into chairs on board the boats.
First presented at the Royal College of Art show in 2011 with Kieren Jones, Studio Swine simplified their idea to build the chairs using a small factory onboard vessels and have released a manual so others can build the chairs themselves.
Plastic caught in fishing nets or found washed up on shore is sorted according to colour and chopped into small bits, then melted at 130 degrees centigrade in a DIY furnace.
Some is then squashed between two flat slabs of heavy metal or stone to create the seat, while more is scraped into a mould a formed from bent scraps of aluminium.
Cooled and solidified by the sea water, the seat and three legs are then scraped with a knife to tidy edges and screwed together to create the Sea Chair.
All imagery recorded from (obsolete) Here.com. All movements handmade. Look pimped in FCP7.
This is a personal project, there is no commercial use. Thanks to the friendly Nokia and Here.com staff for leaving me alive :)
I stumbled upon this super awesome service a couple of months ago and I was really impressed. Unfortunately my graphic card (GT8800) was not powerful enough to realize my idea. I tested a lot of screen recorders, but all of them throttled the fps of the footages and the results were always too jerky at 720p...:(
Meanwhile I had to upgrade my card (for another reason) (HD5770) and I tested it again - and it worked much better! :)
The Smarter Objects system explores a new method for interaction with everyday objects. The system associates a virtual object with every physical object to support an easy means of modifying the interface and the behavior of that physical object as well as its interactions with other "smarter objects". As a user points a smart phone or tablet at a physical object, an augmented reality (AR) application recognizes the object and offers an intuitive graphical interface to program the object's behavior and interactions with other objects. Once reprogrammed, the Smarter Object can then be operated with a simple tangible interface (such as knobs, buttons, etc). As such Smarter Objects combine the adaptability of digital objects with the simple tangible interface of a physical object. We have implemented several Smarter Objects and usage scenarios demonstrating the potential of this approach.