I worked with a Dancer and Choreographer from the Martha Graham Dance Company in New York to create this Google Doodle that was released on May 10th and 11th on Google.com. More of Ryan's animations at ryanwoodwardart.com
This tutorial will help you create your own oceanic water in Cinema 4D. This tutorial will go over sub-polygon displacement, how to animate noise textures over different channels, and how to paint using vertex maps. Very cool stuff. Also, be sure to check out part 2 to see how to bring this animation together in AE. Music is Perpetuum Mobile from Penguin Cafe Orchestra.
In this tutorial, we tackle how to create water condensation on a delicious can of soda. To do this, we will use sub-polygonal displacement. We drop the water droplet displacement channel "between" the can geometry so only the water droplets pop out the edge of the can. To do this tutorial, go to http://www.renderready.com to download the start file and watch as I help build the rest with you. Enjoy!