1. # vimeo.com/161476943 Uploaded 36 Plays 0 Comments
  2. memo.tv/forms

    Forms is an ongoing collaboration between visuals artists Memo Akten and Quayola, a series of studies on human motion, and its reverberations through space and time. It is inspired by the works of Eadweard Muybridge, Harold Edgerton, Étienne-Jules Marey as well as similarly inspired modernist cubist works such as Marcel Duchamp’s “Nude Descending a Staircase No.2″. Rather than focusing on observable trajectories, it explores techniques of extrapolation to sculpt abstract forms, visualizing unseen relationships – power, balance, grace and conflict – between the body and its surroundings.

    The project investigates athletes; pushing their bodies to their extreme capabilities, their movements shaped by an evolutionary process targeting a winning performance. Traditionally a form of entertainment in todays society with an overpowering competitive edge, the disciplines are deconstructed and interrogated from an exclusively mechanical and aesthetic point of view; concentrating on the invisible forces generated by and influencing the movement.

    The source for the study is footage from the Commonwealth Games. The process of transformation from live footage to abstract forms is exposed as part of the interactive multi-screen artwork, to provide insight into the evolution of the specially crafted world in which the athletes were placed.

    The video installation is currently being exhibited at the National Media Museums ’In The Blink of an Eye’ Exhibition, 9th March – 2nd September, 2012, alongside classic images by photographers as diverse Harold Edgerton, Eadweard Muybridge, Roger Fenton, Richard Billingham and Oscar Rejlander as well as historic items of equipment, films and interactive displays.

    Quayola and Memo Akten – Artists
    Nexus Interactive Arts - Production Company
    Beccy McCray – Producer
    Jo Bierton – Production Manager
    Matthias Kispert - Sound design
    Maxime Causeret – Houdini Developer
    Raffael F J Ziegler (AKA Moco) – 3D Animator
    Katie Parnell – 3D Tracker
    Eoin Coughlan – 3D Tracker
    Mark Davies – 3D Tracking Supervisor

    Commissioned by the National Media Museum for the ‘In The Blink of an Eye‘ Exhibition 2012; with the support of imove, part of the Cultural Olympiad programme.

    With thanks to BBC Motion Gallery and Commonwealth Games Federation

    memo.tv
    quayola.com
    nexusinteractivearts.com
    nationalmediamuseum.org.uk
    london2012.com/cultural-olympiad

    # vimeo.com/38017188 Uploaded 122K Plays 51 Comments
  3. A soap bubble usually remains stable for only a few moments – it is a perfectly formed sphere with an iridescent surface that reflects its surroundings. However, due to the force of gravity and the thinning of the membrane it bursts after a few seconds and is irretrievably lost. As one of the classical vanitas symbols the soap bubble traditionally stands for the transience of the moment and the fragility of life.

    THE LONG NOW approaches the soap bubble from a contemporary perspective – with reference to its chemical and physical properties as well as recent scientific and technological developments.

    THE LONG NOW is aimed at extending the lifespan of a soap bubble, to preserve it forever if possible. Using an improved formula, a machine generates a bubble, sends it to a chamber with a controlled atmosphere and keeps it there in suspension for as long as possible. The project will be presented in the form of an experimental set-up in which the newly created soap bubble oscillates permanently between fragility and stability.

    -
    THE LONG NOW (2015) was realised within the framework of EMARE Move On at OBORO’s New Media Lab and a residency at Rustines|Lab, Perte de Signal, both Montréal. With support of the Culture 2013 Programme of the European Commission, the Goethe Institut, the Conseil des arts et des lettres du Québec and FACT.

    # vimeo.com/148218383 Uploaded 3,016 Plays 0 Comments
  4. Public art commission for 350 Mission Building in City of San Francisco, California.

    ‘Virtual Depictions:San Francisco’ is a public art project by media artist Refik Anadol consist of series of parametric data sculptures that tell the story of the city and people around us within a unique artistic approach for 350 Mission’s media wall in collaboration with Kilroy Realty Corporation / John Kilroy and Skidmore, Owings & Merrill LLP Architects.

    The main idea of ‘Virtual Depictions:San Francisco’ is to bring 21st century approach to public art to define new poetics of space through media arts and architecture and to create a unique parametric data sculptures that has an intelligence, memory and culture. Through architectural transformations of media wall located in 350 Mission’ lobby, home of Salesforce, main motivation with this seminal media architecture approach is to frame this experience with a meticulously abstract and cinematic site-specific data-driven narration. As a result, this media wall turns into a spectacular public event making direct and phantasmagorical connections to its surroundings through simultaneous juxtapositions. The project also intends to contribute to contemporary discourse of public art by proposing a hybrid blend of media arts and architecture in 21st century.

    When creating this public artwork my goal was to make the invisible visible by embedding media arts into architecture to create a new way to experience a living urban space.
    _
    Medium: 6mm LED Media Wall
    Dimensions: 40' x 70'
    Custom Software (VVVV), 90 minutes long dynamic visual experience in 12 chapters.
    8 Channel sound.
    _
    Shot ,edit and color-correction: Refik Anadol
    Music: Goldmund - Threnody (Unseen-Music)
    Sound Design: Kerim Karaoglu
    _
    refikanadol.com/works/virtual-depictions-san-francisco/

    _
    CREDITS
    Virtual Depictions: San Francisco By Refik Anadol
    _
    Commissioned by: Kilroy Realty Corporation
    John B. Kilroy, Jr.
    _
    In cooperation with:
    The City of San Francisco
    Mayor Ed Lee
    John Rahaim, Director of Planning
    _
    Project Partners:
    Arup
    Sensory Interactive
    Sansi North America
    Skidmore, Owings, and Merrill LLP
    Webcor Builders
    WSP | Parsons Brinckerhoff
    _
    Art Consultant:
    DPA Fine Art Consulting
    Deanna Postil Krawczyk – Michelle Isenberg
    _
    Refik Anadol Studios: Refik Anadol / Efsun Erkilic / Raman K. Mustafa
    Kian Khiaban / Toby Heinemann / Rob Tom Browning / Bahadir Dagdelen / Yusuf Emre Kucur
    Daghan Cam / Sebastian Neitsch / Johannes Timpernagel / Sebastian Huber / Kerim Karaoglu
    Studio Management by DG Hunt & Associates, LLC
    _
    Special Thanks: Nicole Stromsness / Sarah MacIntyre / Douglas Giesey / Craig Hartman
    Michael Fukutome / Eric Cole / Josh Cushner / Eric Covrig / Jason Cox / Pat Green
    Julie Goodwin / Amanda Brownlee / Shannon Knuth
    _
    VVVV
    vvvv.org/

    DX11.Pointcloud
    vvvv.org/contribution/dx11.pointcloud

    Evvvvil Tweet Engine
    vvvv.org/contribution/evvvvil-tweet-engine

    # vimeo.com/147304811 Uploaded 80.1K Plays 59 Comments
  5. Infinity’ is an immersive environment project by Refik Anadol. Project is an integral part of artist’s ongoing ‘Temporary Immersive Environment Experiments’ which is a research on audio/visual installations by using the state called immersion which is the state of consciousness where an immersant’s awareness of physical self is transformed by being surrounded in an engrossing environment; often artificial, creating a perception of presence in a non-physical world.

    In this project ‘infinity’ chosen as a concept,a radical effort to deconstruct the framework of this illusory space and transgress the normal boundaries of the viewing experience to set out to transform the conventional flat cinema projection screen into a three dimensional kinetic and architectonic space of visualisation by using contemporary algorithms.

    Light is the major element in the experiment, used to blur and interconnect the boundaries between the two realms actual/fictional and physical/virtual. It signifies the threshold between the simulacrum space created by the projection technology, and the physical space where the viewer stands. The experiments will discuss the inherent spatial qualities of immersive virtual environments and their effect on the embodied person. Through the presented framework, the experiments intends to question the relativity of perception and how it informs the apprehension of our surroundings. Rather than approaching the medium as a means of escape into some disembodied techno-utopian fantasy, projects sees itself as a means of return, i.e. facilitating a temporary release from our habitual perceptions and culturally biased assumptions about being in the world, to enable us, however momentarily, to perceive ourselves and the world around us freshly.

    Room size: 4M x 4M x 4M
    Medium: Four channel Audio/Visual Installation running on custom software. (Original experience: 14 Minutes, 7 algorithms.)

    Exhibitied at Artnivo’s ’40 Meters 4 Walls 8 Cubes’ in collaboration with Istanbul Biennial at Zorlu Performing Art Center. November, 2015.

    Thanks to: Sebnem Alp Akin, Alkan Eraltan, Kian Khiaban, Efsun Erkilic, Raman K. Mustafa, Zorlu Perfming Arts Center and Artnivo Teams.

    For more information;
    refikanadol.com/works/infinity-room/

    # vimeo.com/141749628 Uploaded 142K Plays 18 Comments

Interactive Media Arts

Jona Hoier Plus

a beautiful collection of interactive media art pieces / its documentaries - our own and others.
interactive in the undefined sense as it is.... :-)

the idea is that whenever we see something nice & relevant we collect and put it together.

Browse This Channel

Shout Box

Heads up: the shoutbox will be retiring soon. It’s tired of working, and can’t wait to relax. You can still send a message to the channel owner, though!

Channels are a simple, beautiful way to showcase and watch videos. Browse more Channels.