1. This is an environment prototype (#2) that I created for a project that I am associated with. More information about this project will surface as we get further into development and production.

    Tools used:
    3DS Max: Modeling base meshes
    UVLayout: Unwrap models
    Photoshop: Texturing
    CrazyBump: Generate Normal, Specular, and Occlusion maps
    Maya: Particle animation, Paint Effects, Lighting, and Rendering (Mental Ray)

    # vimeo.com/62111375 Uploaded 256 Plays 0 Comments
  2. short character animation tutorial for every level that explains clearly the secret for a great acting performance

    this is my final project for the professional course in 3d character animation at the Animation Workshop, Viborg (DK), it took 4 weeks from pre to post production

    the music in the background is Kool & Klean - Volume 3 ( THE ALBUM 2012 ) _THE SMOOTHJAZZ LOFT_
    website: klashtorni.com

    # vimeo.com/67501143 Uploaded 438K Plays 400 Comments
  3. # vimeo.com/62396477 Uploaded 40.2K Plays 27 Comments
  4. Cyberpunk 2077 - next, after The Witcher & The Witcher 2, project created jointly by CD Projekt Red and Platige Image.
    This teaser is the first announcement of the game, based on the system of Cyberpunk 2020 - American RPG game written by Mike Pondsmith in the 90's.

    PLATIGE IMAGE
    Director: Tomek Bagiński
    Story: Tomek Bagiński
    CG Supervisor: Maciej Jackiewicz
    Animation Director: Maciej Jackiewicz
    Executive Producers: Marcin Kobylecki, Jarosław Sawko, Piotr Sikora
    Producer: Marta Staniszewska
    Production Coordinator: Paulina Machalica-Niemira , Monika Paćkowska
    Senior Environment Artist: Marcin Stępień
    Character Artists: Dani Garcia, Paweł Jaruga, Stanisław Marek, Tomasz Stefański , Tomasz Stryjewski
    Environment Artists: Robert Kudera, Artur Szymczak, Marcin Więch
    Concept Artists: Damian Bajowski, Jakub Jabłoński, Maciej Kuciara, Maciej Rębisz
    Additional Concept Artists: Jakub Bogaczyński, Adam Trędowski , Rafał Wojtunik
    Rendering Artist: Szlum Pinkumbaum
    Compositing Artist: Szlum Pinkumbaum
    Layout: Szlum Pinkumbaum
    Animators: Michał Kaleniecki, Damian Nenow, Bartłomiej Kik
    FX TD: Łukasz Sobisz
    Character TD: Bartosz Opatowiecki, Mateusz Popławski
    Additional 3D Artists: Jarosław Handrysik, Konrad Kiełczykowski, Bartłomiej Walendziak , Sebastian Ośka, Artur Owśnicki, Kamil Pohl, Piotr Tatar, Hubert Zegardło
    IT: Jakub Dąbrowski, Piotr Getka, Tomasz Kruszona, Łukasz Olewniczak, Tomasz Zając
    DI Support: Piotr Janisiewicz, Maciej Niemirski, Mariusz Seliga, Michał Własiuk, Maciej Żak
    Music: "Bullets" written by Darius Keeler, Pollard Berrier, perform by Archive, published by Hangman Records , sub-published by Fintage Publishing B.V., published in Poland by Warner Music Poland Sp. z o.o.
    Sound Design and Mix: Kuba Pietrzak (Box Postproduction)
    3D Scanning Performers: Katarzyna Danysz-Żelewska, Tomek Bagiński, Maciej Jackiewicz, Piotr Prokop
    Casting: Maciej Nawrotkiewicz
    Make Up: Marta Domagała
    Costumes: Magdalena Adamczyk, Anna Szumińska
    3D Scanning Session: IR-Entertainment Ltd.
    Special Thanks: Arkadiusz Dorynek

    JUICE:
    Art Directing: Michał Dwojak-Hara, Michał Misiński
    3D Artists: Błażej Kowalski, Łukasz Dziedziński, Jarosław Handrysik, Przemysław Słabiak

    CD PROJEKT RED:
    Producer: Adam Badowski
    Story Consulting: Sebastian Stępień
    Concept Artist: Robert Adler
    Character Modeler: Ovidiu Voica

    # vimeo.com/57142668 Uploaded 508K Plays 75 Comments
  5. My animation demo reel for God of War Ascension. A very challenging project--my first AAA' boss battle to be responsible for. Despite the technical limitations, the long work hours, endless requests from departments that drive you bonkers, I think the battle visually turned out well.

    All key-frame animation, character, cameras and environment animations.

    Thanks for watching!

    # vimeo.com/71172430 Uploaded 36.3K Plays 34 Comments

3D Modeling and Animation

Kevin Trehan

Anything related to 3D modeling, animation, effects, etc.

The tools I use the most for these projects include 3DS Max, Maya, Photoshop, and UVLayout

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