In this lesson, you will learn how to start from scratch as you set up and download an animated character from the Mixamo website then export the character in Houdini for use in a cloth simulation. You will start with free content from the Mixamo site, export it as an FBX file then import the results into either Houdini or Houdini Apprentice. You will then learn how to properly scale your character and cache out the motion into geometry files.
An asset in my soptools suite. This asset does point matching based on nearest distance. It is special in that the algorithm does not allow for duplicate point assignments. Really good for doing point morphs. Two gotchas, though. One, because it is written in python it is pretty slow, especially when dealing with large numbers of points. And, second, the target point count has to be greater than or equal to the input point count.