1. In this lesson, you will learn how to start from scratch as you set up and download an animated character from the Mixamo website then export the character in Houdini for use in a cloth simulation. You will start with free content from the Mixamo site, export it as an FBX file then import the results into either Houdini or Houdini Apprentice. You will then learn how to properly scale your character and cache out the motion into geometry files.

    # vimeo.com/59524177 Uploaded 8,451 Plays 4 Comments
  2. Creating a disintegration effect in Houdini using an animated noise map.

    # vimeo.com/56419948 Uploaded 19.7K Plays 29 Comments
  3. An introduction to cloth how to bake simulations to files in Houdini 9.1.179.

    # vimeo.com/51441677 Uploaded 2,921 Plays 0 Comments
  4. An asset in my soptools suite. This asset does point matching based on nearest distance. It is special in that the algorithm does not allow for duplicate point assignments. Really good for doing point morphs. Two gotchas, though. One, because it is written in python it is pretty slow, especially when dealing with large numbers of points. And, second, the target point count has to be greater than or equal to the input point count.

    Available here: orbolt.com/asset/aswaab::soptools_match_by_distance

    # vimeo.com/46599590 Uploaded 3,092 Plays 0 Comments
  5. # vimeo.com/46010848 Uploaded 4,819 Plays 4 Comments



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