This is some test I made on houdini, using dynamics or procedural animation.
It's not for a project, just for personal learning. I like a lot how houdini works with attributes attached on point, data on dynamics object, it's just great to use.
This is my new rnd this is very low res simulation
i was just testing workflow from sim to render.
I use big value for sticktion just to see what is max amount that i need, mesh and splash are also very low res.
this video was massive simed agent loaded in houdini,and rendered by mantra PBR,about 6000 agents 16miniuntes per frame, the realy render time is 6miniutes, the rest 10 miniutes was spent on copy sop.so wish houdini's copy sop can multithreaded, love houdini.
this video only made for TV play, not enough time to make it good enough